16 research outputs found

    The Dynamics of Interfirm Networks along the Industry Life Cycle: The Case of the Global Video Games Industry 1987-2007

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    In this paper, we study the formation of network ties between firms along the life cycle of a creative industry. We focus on three drivers of network formation: i) network endogeneity which stresses a path-dependent change originating from previous network structures, ii) five forms of proximity (e.g. geographical proximity) which ascribe tie formation to the similarity of actors' attributes; and (iii) individual characteristics which refer to the heterogeneity in actors capabilities to exploit external knowledge. The paper employs a stochastic actor-oriented model to estimate the - changing - effects of these drivers on inter-firm network formation in the global video game industry from 1987 to 2007. Our findings indicate that the effects of the drivers of network formation change with the degree of maturity of the industry. To an increasing extent, video game firms tend to partner over shorter distances and with more cognitively similar firms as the industry evolves.network dynamics, industry life cycle, proximity, creative industry, video game industry, stochastic actor-oriented model

    Game Changer: The Topology of Creativity

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    Gender-equal funding rates conceal unequal evaluations

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    Published online 18 October 2021Previous studies have found little or no systematic differences in the rates at which female and male scientists are awarded funding in international grant competitions. However, past investigations have only studied outcomes, not the preceding scoring and selection process. We propose that common grant review practices–such as panel deliberations, score binning, and interview assessments–allow unequal evaluations to be corrected while staying within a framework of merit-based review. We analyzed unique data from a large funding competition, the Netherlands’ Organization for Scientific Research's Talent Program, including reviewer and panel evaluation scores of both funded and unfunded proposals. We replicate prior research demonstrating gender equity in funding outcomes. At the same time, we find that men received higher evaluation scores, consistent with our argument. This gender difference is counteracted by panels funding women with lower scores than men's, redistributing 64 million euro back to women that would otherwise have gone to men. Our study thus reveals that female scientists are more poorly evaluated than their male counterparts in spite of what equality in outcome statistics might suggest

    The Dynamics of Innovation Networks along the Industry Life Cycle: The case of the Video Games Industry

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    Atlanta Conference on Science and Innovation Policy 2011This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. ©2011 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.Innovation networks have attracted considerable attention in innovation studies but empirical analyses explaining their formation are still underdeveloped. The paper uses advanced statistical models to estimate the influence of underlying mechanisms of innovation networks dynamics along the video game industry life cycle from 1987 to 2007. We show that the main drivers are stable but their weight change with the degree of maturity of the industry. Implications for innovation and research network policy are discussed
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